Mail get get scarce at the end, I build short routes using one-way tiles as I extend the town to minimise this (ie >S S<< with a single truck inside). All the top scores are (as far as I can tell) in games where the player started a few years in. Joining a game late gives you an advantage as you can start with a 23+ house town instead of a 15 house town. I keep an eye on the amount and add another truck or two when I get to less than 100 over the amount needed per month. With goods I always transfer from the trains to a station and let trucks deliver it smoothly over the month. just watch your budget as it will cost a lot more. Missing a month will slow you down, so it's better to have 3 smaller trains arriving every 10 days than one big one every 30 days which might miss the end of month by a day. Once I have the pax/mail train system setup, I build the spiral road setup with one-way tiles keeping those busses in. I build 5+ bus stations before doing anything else and let 5+ busses wander amongst them (no orders). As the game is exponential a quick start is more important than the end, so get your ratings started immediately as they are the slowest. Also only do it on streets with streetlights on them - these are the only streets where big pop buildings will be built. only ever blow up one building in a month, you need to keep your rating above ~800 to maintain the maximum GR, and if you can, blow it up on day 29/30 so your rating goes back up immediately. normally it will rebuild itself on the outskirts, but if I'm getting close and it hasn't and I have a GR of 1 or 2 days then I'll blow it up. I experimented with it for a while and decided it doesn't improve things much, the only exception is the 4-square stadium near the center of town. Blowing things up is a double-edge sword, it costs you ratings and houses which both factor in the GR (Growth Rate). A typical 2x2 grid pattern won't have dead ends but will loop on itself massively and make it hard for the algorithm to find an empty space to build. The spiral setup that ST links to above is an example of this - the "dead ends" are way out of town and you extend them whenever the houses get close. So in short: NO dead ends close to the last house, and NO loops. When it gets to a dead end it gives up, when it gets to an intersection it randomly chooses a direction, when it comes to the same place 5 times it gives up. The way the algorithm works is to start at the town center (crossroad under the sign) and randomly choose a direction. for a perfect game you should keep this at 0. In the BTPro client you can see "CS" which is "Cycle Skips" - this is the number of times the house building algorithm gave up and didn't build a new house. As ST says, road layout is hugely important. Don't bother planting trees - they stop having an effect at 200 rating (and you should never go this low) Sounds like you have most of it worked out, but: Please Log in or Create an account to join the conversation. PS: Obviously you could say, check what the faster guys are doing but 1st I tried and 2nd when I see that there is a fast guy the game is already over So, what else, what do I miss? Please help me. And it doesen't looks like you haven't enough space for buildingd on 8k servers. So destroying fountains would create space for other buildings but decrease the number of houses. As far as i know town rating depends apart fromother things on the number of buildings you have. And I did read something about dead ends but don't know if it matters or not.Īn other thing may be to destroy non-people buldings like fountains but I never did that. One pretty obvious thing is to use 2 tiles distances. I did read some things about it didn't fnd out what really matters. This brings me to the conclusion that I still miss some very important things but I have no idea what it is. And not only a few seconds, a lot, and actually with much less buildings but I may be wrong on the last point. Now the point is that I had some games where I followed the above rules perfectly but someone else who started later reached the goal faster than me. check the real inhibitants on BTpro-client and stop providing things once you reach 8000. know what comes next -> goods at 1500 people and provide it already before you reach it in order to not miss a month or more. (by having at least ?5 active stations, no inactive stations, planting trees) get maximum rating for your city as soon as possible. provide to your city passengers and mail as soon as possible. start with a well placed town with as many houses as you can find. I'm playing mostly on server 12 and 12A so I concentrate on 8k temperate cities but I think the most mechanics are the same on all CB servers. I would like to get a overwiev about everything which is important got grow your city as fast as possible. Hello to everyone, but especially to the experienced citybuilders.
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