![]() ![]() Therefore this game is pretty tough to rate for me, but I'll stick with a 4.0 and consider it a flawed/borderline masterpiece. So yeah if you decide to play this, brace yourself for hours upon hours upon hours of MENUS. It is cool to craft a weapon that you're satisfied with, but you're going to have to spend absolutely forever in the menus making them! I don't know exactly how much time I spent in the menus just to craft my weapons and armor, but it felt like maybe 5 hours or more, which is pretty darn brutal if you ask me. There is no item shop or currency in the game, so to upgrade your weapons and armor you have to combine them or craft them in the game's various workshops, and that means going through a lot of menus. So that became incredibly tedious and frustrating to me, but that's not the worst of it. Some jumps are stupidly difficult to make and the dumb block puzzle rooms towards the end took forever for me to figure out, and they're necessary to leave certain dungeons. Well for the first parts of the game it's fine, but towards the end they got absolutely horrific for me. There's quite a bit of puzzle-platforming in this game, which I prefer to not see in my JRPGs but don't mind it too much as long as it doesn't become a hassle. I haven't played the other games Matsuno has made, but this game definitely makes me wanna try them! The characters are largely well-written, and it features one of the more memorable antagonists I've ever encountered in a game. It features prominent political themes that involve a state's parliament corrupted by a religious authority figure, which consequently shapes the rest of the game's events, and also touches on the limits of perception, memory, and our ability to trust the words of others. It is unrelentingly dark and harrowing in tone, as there's a constant impending sense of dread throughout. The story is incredibly mature for a JRPG. It's a game that's hard to get into at first, but once you know what you're doing it's a blast. The bosses in this game tended to be pretty awesome in this game, and I had a fun time figuring out the various strategies to best each one. There are similar defensive abilities, in which you are able to counter some of the attacks your enemies inflict on you if you press the attack buttons at the same moment their weapons connect with your body. It is more refined in the sense that you are able to target the enemies limbs in order to maximize your damage potential, and you're also able to chain combos together if your timing is good enough and are able to hit the attack buttons at the exact moment your weapon connects with your enemy. Ever played Parasite Eve? Well this basically takes the gameplay from that game, except it refines and expands upon it to the point that it makes Parasite Eve look absolutely bare-bones and rudimentary in comparison. This style of gameplay is referred to as "Pausable Real-Time," in which the whole game is pretty much real-time up until the point when you press the action button to attack an enemy, which is where time pauses and you are able to hit your enemy within the range of your weapon. This isn't a Tactical RPG though obviously, and it appears to be a sort of hybrid between turn-based and real-time gameplay at first glance. I haven't played either of those games, but they seem like pretty complex games with deep systems, so it is unsurprising to see that this game has a certain degree of complexity in its gameplay. It was directed and written of Yasumi Matsuno, who previously made some pretty famous TRPGs in Tactics Ogre: LUCT and Final Fantasy Tactics. I suppose a Dark Souls style battle system would work too.This is a really strange JRPG, but I came to grow a lot of love for it. Hell I would even be happy if it looked as good as FF12.Īnyway here's a video of it running in 720p on ePSXe. ![]() The improvements they could make to the battle system alone just by making it fully live action live FF7 would go a long way in my over all enjoyment of the game. Everything about this game was beautiful and that was on the freakin PS1 so I could only imagine what they could do with the power of modern technology and this game or series. Everything about it, the art style, music. I have always liked and appreciated this game. For whatever reason I always kind of struggled with this game, I don't know if it was the difficulty of the combat system or if I was just missing something, but I don't remember making it much further than past the 2nd boss before getting to a part in the game where I would just constantly die.Īnyway now that I have that out of the way. Ok let me just start of by saying that I have owned this game since the PS1 days and I NEVER beat it. ![]()
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